Play with grids and their contained derivative shapes - the square, the triangle and the hexagon - and their interpretations in 3D. Play with the cube (the hexagon) and its modular instance in 2D to divide the surface (like the "reptiles" of M.C. Esher and the Islamic patterns); creating posters, pop-up cards, 3d models and animation.
In line of “Division of Surface”, hexagon became a geometry to pursue experiments. Created hexagon grids (that became triangular grids!). Played with 2D patterns in the hexagon grid. Hexagon is also the 2D form of a perfect cube. Thus switched play between 2D and 3D perception of the pattern, accordingly shading it. Froze a final design for the CEPT (school of architecture, Ahmedabad) festival to create a 9mX4m poster with the entire ’92 batch. The same grid was further transformed into a 3D model where play of light tried to reveal the reality of the model (a single interpretation of 2D into 3D) while the 2D could be interpreted in several different ways – convex-concave, plain-solid. As a freak also made an animation for fun, transforming the 3D back into 2D.
Inspired by Esher, discovered the geometric system of modular units that are close-fitting instances of a single unit (called “Division of Surface”, where there are no gaps in the pattern of units assembled or generated together). Utilising “block” command of AutoCAD I began with hexagon. Realising the rotational as well as translational symmetry of the Hexagon, experimented with variations of the original instance. Following it to a degree, invented a system to denote translational-rotational iteration sequence. The distinction of the two approaches to fill the surface become apparent in the colour diagrams (note the distribution of colour in reptiles). With the hexagon grid, redefined the block to create crystal and leaf patterns. Similarly experimented with triangle and square shapes.